Appeal is when viewers are attracted to the design of an animation. Dramatization, unsymmetrical and etc. make a design relatable and memorable. The dog was used because it looked cheerful and engaging from the way it was leaping and its smiling face.
Exaggeration amplifies the designs pose, emotion and expression to convey the actual message of the animation. Without exaggeration, animations could look rigid and unemotional. However, exaggeration is used sparingly to ensure it is not overly dramatic. The fish in the info graphic facial features are over-the-top to show fear.
Anticipation prepares the audience for the next action to be carried out. To depict anticipation, an object will usually go the opposing direction of the next action. Anticipation can predict the speed of the animation movement. The cat with its arms and back arched shows that it is going to soon pounce on the fish bowl.
Staging ensures that the audience understands the narration and the emotion of the character. For a single character, an unadorned background is suitable so that it is the focal point. For multiple characters, secondary characters cannot contradict or overtake the main character. The bird used is dressed up in a biker outfit (usually worn by tough guys) to further imply its anger.
Squash and Stretch shows that an object is not stiff when there is gravity. The volume must remain the same with this principle. The girl’s legs are squashed to show her flexible libs whereas her arms are stretched out.
Arcs are used for animations to look more realistic with curved lines. Animations lacking curved lines look rigid and unappealing. The girls bended legs are arched which makes her look more real.
Secondary Action supports the primary action which reinforces the characters emotions, add realism and intensifying the audience interest but it cannot divert the attention from the main action. The fuming bird has its arms crossed to further emphasis irritation.
Timing and Spacing makes animations seem like it’s moving. The number of frame determines the timing within a space. Some of the circles encircling the rim around the girl have bigger spacing which shows that it is faster and the smaller spacing shows that it is slower.
Solid Drawing makes animation looks 3D by manipulating the viewpoint, structure, mass and volume. Three dimensional is movement in space. The fourth dimension is movement in time. The 3D tortoise looks realistic and not flat.
Follow through is when the certain parts of the animation continues moving after halting. Overlapping is when other parts of the animation try to catch up with the primary movement like the bunnies’ ears propel forward while still hopping.
Straight Ahead animations are objects drawn frame by frame which produces animations that are more smooth and organic like the grass pointing to Arc. Pose to Pose is a more structural with primary objects being drawn with the intervals being drawn in later like the grass used to draw the box.
In Slow in and slow out the action should be slower at the start which then increases in speed but as it is about to stop it should slow down first to make it more lifelike. Some of circles circling the girl are at first closer to one another but then the spacing increases to show an increase in speed then it becomes closer again which means it has slowed down.
While doing this assignment it taught me to be more creative and it also taught me to be better at time management. All the principles above could make the product of the group assignment more attractive.