Principle of animation

The 12 principle of animation is a concept which will be apply to animation or object which could make it look more realistic and interesting to watch. The animator of this founder name Ollie Johnston and Frank Thomas have found a way to enhance the cartoonist become agile in movement that make it look so real. This 12 principle have make cartoonist and animation become part of role to entertaining the world and interesting. At first im not going to explain all of the 12 principle for the animation concept but i will explain more detail might have to related to my next assignment, at first im going to use squash and stretch which mean adding exaggeration to an object in motion gives it a greater sense of weight and volume. This principle is often demonstrated with a bouncing ball: the ball appears stretched when it is falling and  squashed when it hits the ground. By squashing and stretching the ball, an animator gives a more realistic feel. Next is, anticipation mean movement already prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher’s wind-up or a golfers’ back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality. And at last the concept i might use is solid drawing, it’s a basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life. You transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Three dimensional is movement in space. The fourth dimension is movement in time.

One response to “ Principle of animation ”

  1. ftleow says:

    1. incorrect referencing format and no citation in the paragraphs
    2. Should further arrange the content and layout in the infographic
    3. No personal reflection on what you have studied for the design plan?
    4. Should use 3rd person writing style, but not ‘me’, ‘i’, ‘we’

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