Principles of Animation

Jonathan Wijaya|I14007057

The Principles of Animation

This squash and stretch is additional effort bending effect on the object or figure so as if the “Expand” or “Shrink” so as to provide a more live motion effects. Application of squash and stretch the figure or object of life for example humans, animals and will provide “Enhancement” at the same time dynamic effects to motion/ specific action, while on inanimate objects application of squash and stretch will make them looks or behaves like a living thing. And the second are anticipation may also be considered as a preparation/prefix motion or stances. Someone who rose from the seat should bow before actually stand. In jumping motion, someone who had been standing there must be bowed first before he actually jumps. As for staging in animation includes how ‘environment’ is made to support the atmosphere or mood to be achieved in part or whole scene. It is usually associated with the position of the camera. For example if you took it from below it will makes the character look great and scary, if you took it from the top the character look small and confused while the side camera position makes the character seem more dynamic and interesting. Slow in and slow out is also one of the principles of animation. Slow in and slow out assert that every movement has acceleration and decelerations are different. Slow-in occurs when a movement starts slowly then becomes fast. Slow out occurs if a rapid movement and then slows down. In animation, body movement system in humans, animals, or other living creatures move follow the pattern or track called Arcs. This allows them to move smoothly and realistically, because their movements follow a curved pattern. For example, Arcs shown in hand when throwing the ball trajectory and the trajectory of motion of the ball in the air. And I learnt that secondary action is additional movements are intended to reinforce the main motion so that an animation look more realistic. Secondary action is not intended to be a ‘center of attention’ so obscure or distract from the main movement. Appearance is more a function of giving emphasizes to reinforce the main motion. And exaggeration is an effort to dramatize the animation in the form of engineering drawings that are hyperbolic. They made is that way to look as a form of extreme expression and usually used for the comedic purposes. Solid drawing is the ability to draw as the primary basis of animation plays a decisive “both process and outcome” an animation, especially classical animation. Although it is now the role of user generated image sketch can be replaced by a computer, but with a basic understanding of the principles of ‘drawing’ will produce animation that is more ‘sensitive’. An object or image is created such that it has the characteristics of an object. And lastly is the appeal of the character. Each character in the animation must have a unique charm, which sets it apart from other characters. It could be a character looks unique in terms of design, or the way he shows his personal expression. So this is most likely the principles of animation that we are going to use for our group assignment.

 

References:

Minyos.its.rmit.edu.au, (2012). Principles of Animation. [online] Available at: http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html [Accessed 4 Mar. 2015].

Taylor, A. (2014). The 12 Rules of Animation – Features. [online] Digital Arts. Available at: http://www.digitalartsonline.co.uk/features/illustration/12-rules-of-animation/ [Accessed 4 Mar. 2015].

VanHemert, K. (2014). Disney’s 12 Principles of Animation (Pay Attention, App Designers) | WIRED. [online] WIRED. Available at: http://www.wired.com/2014/05/12-principles-of-animation/ [Accessed 4 Mar. 2015].

 

 

 

 

One response to “ Principles of Animation ”

  1. ftleow says:

    1. citation is needed in the paragraph
    2. No personal reflection on what you have studied for the design plan?
    3. Should use 3rd person writing style, but not ‘me’, ‘i’, ‘we’

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