Progress Report 3: Animation Clip
link to animation: goo.gl/VSlsJm
Prior to the animation, I had already made a animation of our logo and tagline and saved it as a separate symbol for all my group members to use. They can us it as an entry or exit or both.
I made the animation to be of 120 frames, so the first thing i did was insert the logo animation onto the stage. Since it’s a graphic symbol I can see the playback by moving the playhead as long as I have the appropriate number of frames. So i added 120 frames onto the timeline.
After the logo fully appears I made a mask to make the logo disappear. So it looks like the logo is sort of disappearing intothe middle. Then I made a line to shoot from the left side t o the right side, and expanding as soon as it hits the right side using two shape tweens.
Next my topic title appears on the screen. It grows from the middle. This was also done using a mask. Next I made the title dynamic, people are not interested in static content. So it is crucial to make it move. I achieved this using a classic tween. The text then rests at frame 225, on the very next frame the same text of the same size and type face is inserted as a symbol in order to make the text break apart from the middle and split. This part was very tricky, getting the positioning right and the illusion it creates is pretty cool. The audience has no idea what is happening, they cant tell the difference between the symbol and the text, but as the animator it is very fun.
Next my first tip appears on the screen. I used a classic tween to animate this. There is a 100% easing out applied.
Next I made the topic title drag down fromt he one by a classic tween and transformed it using the 3D rotation tool and applied another classic tween to it. Then I set the number and tip title at the “rest” position at top left and bottom right using another classic tween. The main content then appears. The content appearance is also masked, and I do this as a separate symbol and place it on the stage later. The mask creates this fade in effect which again makes it more dynamic. After a couple of frames, I make the important parts bold using a shape tween. All this was achieved by making the content a separate symbol, so all the editing is contained in the symbol which makes it a lot easier to manage than putting it all in the working stage.
Then comes the exit part where all the text moves to alternate sides. They are swooshing off the stage. Then comes the visual aids. I created clocks as separate symbols and animated them to make the hands go round and round. It’s a very intriguing effect.
Then comes tip 2. The entrance is more or less the same, just the origin point is different. The same rest position was done using the same type of tween. The only difference is the main content part. For tip two, there was a “blink frequently” tip, i thought making the text blink would be very suitable, so i made the text a separate symbol and made that line specifically blink by alternating the alpha value over frames.
The most interest part is that in the actual animation there is only one cycle, but in the animation it blinks for a long time.
This was done by setting keyframes along the timeline of the actual animation, not the symbol. I set a keyframe at exactly when one cycle is done, then set the graphic symbol playback to start at frame 45 which is where the blink cycle starts. By doing this over the required amount of frames, I was able to minimize the workload and increase efficiency.
The exit part is done using fade out effect instead of a more dynamic moving out.
For the last tip, I made the entrance a bit different. It looks visually the same, but I made the title transform using a motion tween. This was hard, because there is a problem with using motion tween on Flash CC on a Mac. This is the reason why I have opted to use less motion tweens compared to the other tweening.
Everything else is more or less a duplicate of what was done. I duplicated the symbols used and edited them with new content, but keeping most the animations constant, or changing where the animation was applied to.
The more interesting part about tip 3 was its visual aid. Designing it was interesting. I drew the stick figure using shapes and masked it to make it look like a dynamic line drawing sequence.
Again this was all done in a separate symbol. There is a lot of iterations that had to be done manually in this scene, as otherwise I would have had to create multiple symbols inside of it and animate them individually which would have been harder as I am morphing the same objects using the shape tween for this sequence. So i decided to go for the longer route because it seemed less complicated. Like the words “bad” and “good” are animated using very routine and mediocre movements in classic tween when I could have used a path and motion tween to make it go more effectively. As i mentioned i did not go for this as there is a problem working with motion tween on Flash CC on Mac. The exit is the same logo animation as the previous one, just with the frames reversed and some frames cut out to make it less of a clutter.